Udemy - Intermediate Three.js - Point Clouds, Shaders, Optimization
- CategoryOther
- TypeTutorials
- LanguageEnglish
- Total size452.3 MB
- Uploaded Byfreecoursewb
- Downloads18
- Last checkedJul. 25th '26
- Date uploadedJul. 25th '26
- Seeders 2
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Infohash : B836509F0E8DC7201093B55F5C622FC8619E7583
Intermediate Three.js: Point Clouds, Shaders, Optimization
https://WebToolTip.com
Published 7/2026
Created by M Sakai
MP4 | Video: h264, 1280x720 | Audio: AAC, 44.1 KHz, 2 Ch
Level: Intermediate | Genre: eLearning | Language: English | Duration: 26 Lectures ( 1h 42m ) | Size: 452.4 MB
Beyond basics! Master practical Three.js on StackBlitz: point clouds, shaders, optimization & real-time 3D dashboards.
What you'll learn
⚡ Build robust, maintainable, and error-resistant production-level Three.js project structures using Vite and TypeScript.
⚡ Optimize performance to render tens of thousands of objects using InstancedMesh, BufferGeometry, and draw call reduction.
⚡ Implement 3D data viewers that load point cloud/sensor data (e.g., CSV) and visualize them as heatmaps using custom shaders.
⚡ Implement advanced rendering and complex visuals beyond standard features by writing GLSL (vertex/fragment) with ShaderMaterial.
⚡ Elevate the visual quality of 3D scenes to the next level by applying post-processing effects such as Bloom.
⚡ Build real-time 3D dashboards that instantly reflect external data changes by integrating WebSocket communication with Three.js.
Requirements
❗ Basic knowledge of JavaScript and TypeScript syntax.
❗ Basic knowledge of Three.js (understanding the concepts of Scene, Camera, Renderer, Geometry, and Material, and the ability to render simple graphics).
Files:
[ WebToolTip.com ] Udemy - Intermediate Three.js - Point Clouds, Shaders, Optimization- Get Bonus Downloads Here.url (0.2 KB) ~Get Your Files Here ! 1 - Introduction
- 1. Course Introduction.mp4 (38.9 MB)
- 2. How the Course Works.mp4 (21.6 MB)
- 3. [Lecture] Project setup, avoiding pitfalls with types, & Pub Sub state patterns.mp4 (41.2 MB)
- 4. [Exercise] Refactoring spinning box code to a production-ready structure.html (5.6 KB)
- 5. [Review] Model solution, common errors, and challenge tasks.mp4 (23.4 MB)
- 6. [Lecture] Render costs, InstancedMesh, & Chrome DevTools stats.js profiling.mp4 (34.5 MB)
- 7. [Exercise] Improve FPS of 10,000 particles using InstancedMesh.html (5.6 KB)
- 8. [Review] Model solution, common errors, and challenge tasks.mp4 (24.0 MB)
- 10. [Exercise] Build a depth camera viewer using mock depth sensor data.html (5.6 KB)
- 11. [Review] Model solution, common errors, and challenge tasks.mp4 (22.3 MB)
- 9. [Lecture] Points PointsMaterial basics, CSV loading, & depth color mapping.mp4 (28.1 MB)
- 12. [Lecture] ShaderMaterial, uniforms, vertex fragment roles, & uTime animation.mp4 (24.5 MB)
- 13. [Exercise] Implement a ripple shader that reacts to the mouse position.html (5.6 KB)
- 14. [Review] Model solution, common errors, and challenge tasks.mp4 (22.8 MB)
- 15. [Lecture] EffectComposer, Bloom, & performance costs of multiple effects.mp4 (24.1 MB)
- 16. [Exercise] Add a Bloom (glow) effect to the point cloud viewer.html (5.6 KB)
- 17. [Review] Model solution, common errors, and challenge tasks.mp4 (19.6 MB)
- 18. [Lecture] WebSockets, rendering live data, & control panels with lil-gui.mp4 (18.1 MB)
- 19. [Exercise] Build a live demo changing point cloud colors via sensor data.html (5.6 KB)
- 20. [Review] Model solution, common errors, and challenge tasks.mp4 (18.6 MB)
- 21. [Lecture] GLTF GLB, Draco, texture optimization with KTX2, & lazy loading.mp4 (21.6 MB)
- 22. [Exercise] Profile differences in model storage types & texture sizes.html (5.6 KB)
- 23. [Review] Model solution, common errors, and challenge tasks.mp4 (15.9 MB)
- 24. [Lecture] Workflow, state layer integration, tuning, & deployment.mp4 (33.3 MB)
- 25. [Exercise] Integrate Parts 1–7 to complete a 3D Sensor Dashboard.html (5.6 KB)
- 26. [Review] Model solution, common errors, and challenge tasks.mp4 (19.7 MB)
- Bonus Resources.txt (0.1 KB)
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